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Posted by : bloodychaos Tuesday, December 17, 2013

He glows in gold. Much more golden than the Gold Paladins!

BT10 has been out for a couple of days. Previously, I talked about a Grateful Catapult. But after a couple of reading (look at the bottom paragraph of my Grateful Catapult build), and more testing, I find that playing 10 grade 3s for a Bad End Dudley deck spells bad end, for you as the user.

The number one reason why Grateful Catapult deck can run 10 grade 3s is due to its 11k base, meaning he has slightly more defensive power so you're immune to a lone 10k attacks and easily defend against 15k attacks. I know there are many 11k and 12k attackers out there, but it is easier to defend even if you have 2 less G1 or G2 to defend with.

For Dudley Emperor in the other hand, he can be hit with a vanilla 10k and needs 10k guard for a 15k attack. He excels offensively and does not have a good defence. But I've tweaked the deck and found a good balance of both.


Grade 0: 17 units
  • 1 x Mecha Trainer (First Vanguard)
  • 4 x Cheerful Lynx (Draw Trigger)
  • 4 x Sonic Breaker (Critical Trigger)
  • 4 x Silence Joker (Critical Trigger)
  • 4 x Cheer Girl, Tiara (Heal Trigger)

Grade 1: 14 units
  • 4 x Wonder Boy
  • 4 x Reckless Express
  • 4 x Cheer Girl, Marilyn (Perfect Guard)
  • 2 x Commander, Garry Gannon

Grade 2: 11 units
  • 4 x Dudley Mason
  • 4 x Highspeed, Brakki
  • 3 x Fierce Leader, Zachary

Grade 3: 8 units
  • 3 x Bad End Dragger
  • 3 x Demonic Lord, Dudley Emperor
  • 2 x Juggernaut Maximum

The units remain similar to the Catapult build, except that I play more Marilyn and Zachary. With break-rides going up everywhere, it is now mandatory to play 4 Marilyn as your vanguard will be only 10k if you failed the final turn. Zachary is your pressure rearguard to help draw out for Dudley Emperor, much like Garry Gannon's ability to drop a useless card for something else. His on hit ability frequently forces your opponent to guard as they don't what you to gain hand advantage during the break ride.

While some will say it's best to play 17/13/10/10 for Spike Brothers, I find that that deck ratio is best for Catapult but in Dudley Emperor, this causes consistency issue and find the classic 17/14/11/8 is still valid. So far this deck works great and I get to pull off the break-ride 8 times out of 10 games.

Update: Another grade line up will be 17/13/11/9, taking out your choice of a grade 1 and adding in a 4th Bad End Dragger.

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