Showing posts with label Oracle Think Tank. Show all posts
Bushiroad! Make this card happen!!
Okay, so G-BT01 have been out for a very long time. Somehow, I saved this as a draft a few days after release and forgot to publish it! Too much WIXOSS >.<
Finally G-BT01 is out in English! While I don't actually play OTT for English, I play it as one of my Mains for the Japanese meta. But I've decided to share it out for the English scene as well. I've posted this on reddit before so for those of you who hang out in the /r/cardfightvanguard subreddit and saw this list before, don't be alarm, it's just me pasting the same list here.
I started out with Japanese OTT quite late in the game when Limit Break (BT06) just started to be released in the English scene. Somehow won 2nd at a Japanese tournament using a General Seifried deck that was filled with MLBs and The Ends. Don't ask me how I won. I recall getting extremely lucky the whole day when most my twin drives are a Juggernaut and a trigger and kept attacking 5 times each turn. Yep, extremely lucky. I wont a whole set of Scarlet Witch CoCo at that time and randomly decided to build an OTT deck. It has stuck with me since then.
With the new support, OTT has become a force to be reckoned with, however, the clan itself is too reliant on the stride cards. This makes the deck running a bit slow in the beginning but once you reach Grade 3, it starts to speed up.
This deck has a simple build, but using the deck well is a different matter, I'll rant about that in a bit. For now, on to the list!
Grade 0:
- 1 x Battle Sister Eclair (G3 Searcher)
- 4 x Psychic Bird (Crit)
- 4 x Battle Sister Ginger (Crit)
- 2 x Oracle Guardian Nike (Crit)
- 2 x Battle Sister Tiramisu (Draw) --> Personal preference. I find teching in 2 draws balances out the deck quite a bit too. Max out Nike if you like yellow stars!
- 4 x Lozenge Magus (Heal) --> I recycle her pretty often, boosting Kuroikazuchi with her.
- 4 x Divine Sword, Amenomurakumo
- 4 x Oracle Guardian Gemini
- 2 x Shrine Guard, Tsunagai --> Change for Lemonade if you think you need more CBs
- 3 x Mediator, Amenosagiri (Unflipper Null guards)
- 1 x Tetra Magus (Normal Null guards, against the X and Laurels since the new nulls only guards VG)
- 4 x Diviner, Shinatsuhiko
- 4 x Diviner, Kuroikazuchi
- 3 x Silent Toms (I'd put in 4 but I only have 3 in hand. Would replace a Shinatsuhiko for another one)
- 2 x Supreme Sky Battle Deity, Susanoo
- 3 x CEO Amaterasu
- 3 x Goddess of the Treasured Mirror, Ohirume
- 4 x Soaring Auspicious Beast, Qilin
- 4 x Sword Deity of Divine Sound, Takemikazuchi
I won't say much about the cards for G0 and G1. I find many OTT players are playing similar builds for this part so let's skip it.
Grade 2 is a bit of a standard. Shinatsuhiko is the 12k attacker when you're at GB1, Kuroikazuchi increases your hand size by allowing you to draw a card when it attacks a vanguard whilst being boosted. Silent Toms is your definite finisher.
Grade 3 is quite important. I just play 2 Susanoo. But despite that low number, I tend to ride him at G3 90% of the time. I generally use Eclair to search out a G3. If I get a Susanoo, great. If I get Ammy, that's fine too. If I get Ohirume, ain't even mad. This is because I tend to switch cards with Amenomurakumo. I generally will call out Amenomurakumo as the VG's booster, reveal a G3, search out Susanoo and drop a G3. If Eclair search out Susanoo, I use Amenomurakumo to search for my last Susanoo and drop that Susanoo. Same goes with Ammy and Ohirume. This is actually thins out the deck, even by one card, to ensure you have a higher chance of hitting a trigger.
Now the key part here is to stay at Susanoo until you've reach 4 or 5 damage and have used all of your counterblasts via Susanoo's skill as well as Takemikazuchi's skill (leave at least one Ammy at the bottom of the deck). By then, your deck would have thin out by quite a bit as you've most likely add non trigger units to hand. Once you have exhausted out your CBs, right Ohirume and legion back all that critcal and heals (that's why you leave Ammy at the bottom of the deck, to legion back the triggers). By then, your deck would compromise of mostly triggers. Keep riding Ohirume and legioning back the triggers. There are many plays I did by having 12 triggers in deck, with just 3 to 4 normal units left.
For my stride units, there's only two choices in OTT, Qilin and Takemikazuchi. Qilin is one of my favs as his on hit pressure is quite overwhelming as you can net quick plus. Takemikazuchi is an okay card which allows you to gain hand and field setup quickly.
Vanguard OTT Deck Profile: Kami-gami no mai (Gods' dance)
Oracle Think Tank used to be a clan dominating tournaments left and right in Japan with Tsukuyomi standing and the forefront, until BT10 was introduced and OTT getting overshadowed by a new clan, Genesis. I have been using OTT for quite sometime, but not too long. I only started using them after EB05, Celestial Valkyries, introduced the Battle Sisters archetype. I couldn't be bothered with the Tsukuyomi build since it's just too common, and during that time, not many was interested in Battle Sisters so I got the cards I needed for rather cheap too. Amaterasu wasn't fun either and I don't really like playing crossrides anyways.
Now where was I, ah yes, Magus. There was an initial hype for the archetype but again, players are more inclined towards powerful clans like Link Joker and Narukami, and therefore, died down a week or two after their release. I do find Magus a strong clan, though in my opinion, needs a bit more of a support. They are powerful as it is, don't get me wrong, but I do love having some options to add on.
The purpose of a Magus deck is to increase both hand size and power, and at the same time, plan ahead. It does requires some luck and skill you will need to know the right timing of using each unit's effects. Still, each player's play style is different so different strategies may work as well. There are good and bad. Good thing about the deck is that you know what cards are coming up next, bad thing is, your opponent knows what card or triggers you'll get too so you have to keep this in mind. Now on to the deck list!
Grade 0: 17 units
- 1 x Battle Sister Eclair (Starting Vanguard)
- 4 x Lozenge Magus (Heal Trigger)
- 3 x Battle Sister Tiramisu (Draw Trigger)
- 4 x Battle Sister Ginger (Critical Trigger)
- 4 x Psychic Bird (Critical Trigger)
- 1 x Oracle Guardian Nike (Critical Trigger)
Grade 1: 14 units
- 3 x Circle Magus
- 3 x Crescent Magus
- 4 x Lipis Magus
- 4 x Tetra Magus (Perfect Guard)
Grade 2: 11 units
- 4 x Cuore Magus
- 4 x Stellar Magus
- 3 x Briolette Magus
Grade 3: 8 units
- 4 x Hexagonal Magus
- 4 x Pentagonal Magus
You will notice that I have only 3 draw triggers for my Grade 0 line up. This is because after weeks of testing with trial and errors, I tend to deck out quite easily. After I take a good look at my units, I noticed that I have plenty of units that allows me to draw quite frequently, be it Stellar+Crescent Magus or Hexagonal Magus combos. After reducing the draw trigger by 1 and increasing the number of critical triggers, things got better and I'm able to control both my hand and deck without fear of decking out. I play 9 critical triggers and boy, it pressures way too much most of the time. I get complaints I hit the criticals too much it hurts. I say this is a good sign!
All of my Grade 1 units are magus. The key Grade 1 for this deck is Crescent Magus. She may only be 6k, but she can be powerful when used at the right timing. Combo her with Stellar and Briolette Magus to net your +3k boost and a free draw. Boost her with Pentagonal Magus to guarantee that you can get that +5k and 1 crit. She's indeed a key card for the deck. The rest of the cards are self explanatory. Circle Magus allows you to look at the top card, Tetra Magus is your perfect guard while Lipis Magus is you 10k attacker.
Grade 2 was a bit of a toughie; I initially wanted to put in 2 Silent Toms, but I've decided not to. Briolette Magus is a card that will almost guarantee you a +1 if you combo her right with Stellar Magus. Stellar Magus allows you to add the card you predicted correctly to your hand. Cuore Magus is you 12k attacker, hitting 21 with Crescent Magus if you guess the top card correctly.
There isn't much choice to choose from for Grade 3. There's only 3 units, Hexagonal Magus, Pentagonal Magus and Sailand Magus. Truth be told, I like Sailand Magus' artwork. Sadly her ability is quite common and won't really combo much with the other two magus. Hexagonal Magus is your break ride unit that lets you look at the top 3 cards of your deck, add one to hand and put the rest on top at any order. This means that you literally know what triggers you are getting or what potential cards you can get with Stellar Magus. She's a good combo with Pentagonal Magus since you are guaranteed that +5k and 1 crit, forcing your opponent to either block for no pass, or a perfect guard.
That's all I have for today. I may be updating as frequently as I did for the past 2 days but it still depends on my schedule. Until next time!

