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Posted by : bloodychaos Sunday, January 11, 2015




It's a Sunday and I finally have time to sit down and write in something here! WIXOSS booster 5, Beginning Selector was released about 3 weeks ago and I'm both happy and frustrated at the release (I'm looking at you Mayu). Before the release of Beginning Selector, Hanayo decks aren't really worth considered to play with. The best decks out there is the Hanayo level 2 and sadly, playing Hanaya to Level 4 can means suicide pre-Booster 5. But still, this is simply my opinion after using Hanayo since the inception of the game itself.

Ever since upgrading the with booster 5, I was able to beat many meta and odd decks out there, with the exception of Mayu decks. The only time I managed to defeat Mayu was when my opponent misplayed at 1 life cloth left and my field have 2 Diabrides and he used Rococo Boundary on two of my ore signis. Apart from that, I have yet win against that ener locking deck.

Well, enough rants. The deck list awaits!

LRIG Deck

Main Deck (Normal)

Main Deck (Life Burst)

Signi breakdown:
    LV 1 LV 2 LV 3 LV 4 LV 5 Spell Total
    11 9 7 4  4 5 50


I have linked each cards to the appropriate Wiki pages for easy references. My deck looks a little weird but I find it's quite effective against many decks out there.

My LRIG deck starts out simple. I play the the Trial Deck's Hanayo-One simply because she has a limit of 2. In this way, I can call out two LV1 signis for defence and if I start first, I can use Carnelian to grab extra cards to hand. LV 2 and LV 3 Hanayo is quite standard in most Hanayo decks; Two adds power whilst Three banishes one of your opponent's signi to open up a path of attack. My choice of Hanayo-Pure Four may baffle some but if you were to think about it properly, she fits in the deck perfectly. She costs two ener to grow and have a signi limit of 12 but, she doesn't have any abilities. The keywords here are "two eners". Her other LV 4, Hanayo-Four, Hundred-Fire Profusion, is...not so great and she costs 3 eners to call out. Her effect in itself is not as great. Sure I can banish away a signi of less than 10k, but I find it quite costly as I have to trash away a card from hand despite being cheap at 1 red ener and to add on to that, I don't even use that skill at all, and same goes with other Hanayo players I know. So Hanayo Pure is the best option for LV4 and you get to save 1 ener for some other effects. The ace LRIG for the deck of course would be Hanayo 5. As soon as you grow to her, your chances of winning shoots over the roof. All signi gets double crush and I can banish 30k worth of signi? You could easily destroy the whole field and finish the game there and then!

For Arts, Salvage and Fiery Spring Landscape helps with Hanayo based decks' achilles heel, hand size. Among all other decks in WIXOSS, Hanayo players can find themselves having not enough cards in hand and they don't quite have a good drawing engine like most other decks have. Rekindling Effort is another extremely good card to play, especially when you're at Level 5 and planning to finish things right away. If you used Hanayo Five's Exceed and gave your opponent 4 ener, Rekindling Effort helps away at whittling away those ener to prevent them from using their Arts. Most Arts like Don't Move, Black Desire and Ancient Surprise requires 3 eners and by preventing them from using this, the chances of winning is higher so combo Fracturing Lust with Rekindling Effort is an extremely good combo. Of course there would be some cards that can still throw in the wrench in the works such as Idol Defense if you used a spell and arts on the same turn. Now among the midst, there's a black Arts, Ancient Surprise. This card is mainly to do the following - Prevent Green decks from getting their Lancer off by lowering their power by 5k or 8k and defend against Mayu decks to prevent them from finishing you off. Dead Splash is a good mention against Mayu decks if you can't get your hands on Ancient Surprise.

Now, I separated my main deck to two parts, one with no Life Burst and another with Life Burst. Let's start with the former. As you noticed, I play 2 black cards, Henge, for my LV1, this is to be used by Ancient Surprise when needed later in the game. Topaz is a tech card if I need to fish out Fracturing Lust. Aztec is another black card for Ancient Surprise. Aztec calls out a LV1 ancient weapon from the trash so Ancient Surprise + Aztec + Henge makes a good defence combo when needed. Servant D2 and T2 for guarding and Bronda is a vanilla 7k LV2. I play 1 Rubyl and 3 Ordnance. Rubyl is good for that sudden power burst but Ordnance can snipe away a Signi from the field for a direct attack. Three Out is obviously for hand size while Fracturing Lust to destroy your opponent's ener, especially against Midoriko Repair and Big Bang decks.

For my Life Burst cards, I would say it's a standard recipe amongst many players. Carnelian can help with hand size with resting her and reveal top card for a gemstone. Her life burst lets you draw a card. Servant O and D are your guards as well as ener chargers. Mithril is your 15k guardian and 18k attacker whom is just a Level 3. While her on-play effects forces you to discard a card, it's well worth the cost as she'll be in the field for a very long time. Her life burst is a direct opposite that allows you to draw a card. Adamasphere increase field power, banish a weakling away and even let you get double crush, but her life burst is great at early and mid game. Most signi are less than 10k apart from some LV3s and above, and therefore have lots of targets for banishing. The ace of the Signis in this set is definitely Diabride. After burning away the field with Hanayo 5's skill, you can attack a total of 5 times (2 Diabrides attacking twice and another signi). Her second ability also forces your opponent not to use Arts like Don't Move or Rococo Boundary carelessly when they're at 1 Life Cloth and you have two Diabrides in the field. Of course Diabride is without any weakness. If you're unlucky enough to get your opponent triggering Arc Aura, Final Distruction or even FREEZE, it may be the end, or you may get a chance to finish it off at the next turn.

That's it for my deck profile. While it may looked like there's way too many unnecessary card in the deck, each card is in there for a reason and they complement each other quite well. Probably more will come up soon, probably not. Until next time!

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