Archive for June 2015
Eldora, one of the most underused LRIG in WIXOSS but she's extremely fun to play with. Constructing a deck that plays well around here however, may take a bit more thinking than most other LRIG.
The key reason why she is not as popular as other LRIGs are mainly due to the lack of support for her play style. She mainly aces at control of your Life Cloths, and at time, your opponent's Life Bursts. But that is what actually made her harder to use sadly as her plays require the manipulation of Life Cloths.
But, with the release of Next Selector, it opens up a new kind of play style for Eldora that is extremely fun to play with too. Interested in the deck list? Carry on!
LRIG Deck:
- Eldora=Mark 0
- Eldora×Mark I
- Eldora=Mark II'
- Eldora=Mark III'
- Eldora=Mark IV' or Eldora×Mark IV
- Surprise With Me
- Cross Life Cloth
- Cross Life Cloth
- Xeno Multiple
- Don't Escape or Don't Move
Main Deck (Normal):
- 2 x Una, Water Phantom
- 3 x Servant D2
- 1 x Servant T2
- 2 x Code Art OSS
- 4 x Code Art SPK
- 1 x Code Art RGN
- 1 x Fracturing Lust
- 2 x RAINY
- 4 x FREEZE THROUGH
Main Deck (Life Burst):
- 3 x Servant O
- 3 x Code Art GRB
- 3 x Code Art TAP
- 3 x Code Art KEY
- 2 x Code Art CPU
- 1 x SEARCHER
- 4 x FREEZE
- 1 x Arc Aura or No Gain
LV 1 | LV 2 | LV 3 | LV 4 | LV 5 | Spell | Total |
---|---|---|---|---|---|---|
14 | 3 | 5 | 5 | 0 | 13 | 50 |
For my LRIG, I play until Level 4. I would recommend playing Eldora×Mark IV over Eldora=Mark IV' but the latter is easier to get as it's from the Trial Deck which the former is a LR. Mark IV allows you to draw a card with each crushed Life Cloth while Mark IV' needs a Life Burst to draw, but she does come with a costly banish cost. Surprise With Me is a must for Eldora deck so that you can rearrange the top 4 of your Life Cloth. This way, you can put your Life Bursts in front or non Life Burst cards and swap one out with Cross Life Cloth with a Life Burst card in hand. Requires some memorization, but at the very least, you can manipulate what Life Burst you can get and plan your damage ahead. Xeno Multiple gives you a choice of abilities you can use. Most of the time, you'd be gunning for its Freeze and Draw effects. The other effects can be useful in situations where you need the extra defence. Last but not least, Don't Escape. If you are on a budget, Don't Move is another option you can use. Both cards down 2 of your opponent's signi, although the former is cheaper on the ener, with slightly stricter condition.
This deck plays LOTS of Spells. The reason is quite simple. You simply want to FREEZE your opponent and finish it off with FREEZE THROUGH. In the event you can't use FREEZE, there are other cards like CPU, SPK or KEY that allows you to FREEZE your opponent's SIGNI. Aside from freezing, I have cards that allows me to check my opponent's hand, like TAP, or drop cards like OSS, SPK, TAP's Life Burst and RAINY. Hand size is pretty consistent as well thanks to cards like GRB, SEARCHER, RAINY, and KEY and GRB's Life Bursts. I also have teched in Arc Aura for it's defensive Life Burst, but No Gain has a good mention as well as it prevents your opponent from using Arts like Idol Defense when it's time for your final push.
That's all I have for now. Until next time!
Wixoss Eldora Deck Profile: Trigger Assassination
Ah yes...Neo Nectar. My deck have never been updated since BT08! There wasn't any good new releases for units outside of Musketeers and it has been stuck at that stage for months. Thanks to the release of the trial deck, it finally receives a facelift!
My deck is a simply an updated version of the Arboros chain ride. Yes, the good ol' chain ride. May not seem much, but it does work wonders with the new support from the TD and G-Booster 2.
Here's a quick breakdown of my photocopier deck! It's pretty much...the same as most old Arboros decks, but with a twist!
Grade 0:
Grade 1:
Grade 2:
Grade 3:
Grade 4:
As you can see, this deck is not meant to be very competitive, but it can hold itself up in a match.
I play the standard starter for ALL Arboros decks, Ratoon. If you ride Branch on him, you can look at the top 7 of your deck, look for Timber or Sephirot and put it to hand. Trigger line up is pretty much the same as most decks. However, you could also play Maiden of Daybreak, to pump in more power to your rearguards at almost no cost.
Grade 1 is pretty simple. 4 Branch is a must for the chainride to work. I opt for the normal null guard instead of Maiden of Passionflower as defence against cards like The End/X and Commander Laurel. Despite having the chance to unflip a card in the damage zone, it can't guard attacks against rearguards. Pilkko is the famed limit break remover. She can be pretty scary with Sephirot since you gain the pluses very early in the game. Padmini is a simple stride fodder and also a good card for change of plans when the chain ride is looking grim. If you have Sephirot in hand but not Timber as your G2 vanguard, call out Padmini, reveal Sephirot and search out Ahsha. Pretty much a good backup plan I say.
It does look like I'm still stuck with BT08 for my Grade 2s. I play Timber, the G2 chain for Arboros. I also kept Maiden of Rainbow Wood instead of any other new units. She's a really good card since she does not require any condition (GB or Legion). Just hit, counterblast 2, and draw a card. In fact, because the deck is not that counterblast heavy, she's really a good card to play. She also pressures the opponent to guarding as you would net a plus with her rather too easily seeing that she's simply needs to hit so you could just aim a rearguard or a vanguard with her. I've also added in Gladiolus for more copying power. Maiden of Lost Memory can replace Rainbow Wood or Gladiolus but she is limited to hitting a Vanguard. But being 8k, it won't be easy for her to hit 16k boosted unless using Sephirot or Ahsha's effects.
I've mentioned these two quite a bit, so let's introduce the Grade 3 line up! Sephirot gives a chance of copying units in the field to call out another one when you ride him as long as the chainride is successful while Ahsha is your Vanguard with on stride ability. Both are equally good and strong with good effects. In fact, both are simply a copy of each other...But, Ahsha is slightly stronger for late game than Sephirot as she give 5000 worth of power instead of 3000, as opposed to Sephirot. The idea is to ride Sephirot first if the chainride is successful then, finish up with Ahsha. In the event you can't stride but have a Pilkko in the field, Sephirot's limit break abilities are active, giving your rearguards a large boost. Both cards are equally strong, but requires conditions like LB4 or GB2.
As mentioned, the deck is not very competitive, but it's still fun to play with so knock yourselves out. Just don't expect to top whatever tournament you'll be in.
My deck is a simply an updated version of the Arboros chain ride. Yes, the good ol' chain ride. May not seem much, but it does work wonders with the new support from the TD and G-Booster 2.
Here's a quick breakdown of my photocopier deck! It's pretty much...the same as most old Arboros decks, but with a twist!
Grade 0:
- 1 x Arboros Dragon, Ratoon
- 4 x Draw trigger
- 8 x Critical trigger
- 4 x Heal Trigger
Grade 1:
- 4 x Arboros Dragon, Branch
- 4 x Maiden of Blossom Rain (Null guard)
- 3 x Snowdrop Musketeer, Pilkko
- 3 x Valkyrie of Reclamation, Padmini
Grade 2:
- 4 x Arboros Dragon, Timber
- 4 x Maiden of Rainbow Wood
- 3 x Maiden of Gladiolus
Grade 3:
- 4 x Arboros Dragon, Sephirot
- 4 x Ranunculus Flower Maiden, Ahsha
Grade 4:
- 4 x Flower Princess of Spring, Arborea
- 3 x Sacred Tree Dragon, Multivitamin Dragon
- 1 x Snow Element, Blizza
As you can see, this deck is not meant to be very competitive, but it can hold itself up in a match.
I play the standard starter for ALL Arboros decks, Ratoon. If you ride Branch on him, you can look at the top 7 of your deck, look for Timber or Sephirot and put it to hand. Trigger line up is pretty much the same as most decks. However, you could also play Maiden of Daybreak, to pump in more power to your rearguards at almost no cost.
Grade 1 is pretty simple. 4 Branch is a must for the chainride to work. I opt for the normal null guard instead of Maiden of Passionflower as defence against cards like The End/X and Commander Laurel. Despite having the chance to unflip a card in the damage zone, it can't guard attacks against rearguards. Pilkko is the famed limit break remover. She can be pretty scary with Sephirot since you gain the pluses very early in the game. Padmini is a simple stride fodder and also a good card for change of plans when the chain ride is looking grim. If you have Sephirot in hand but not Timber as your G2 vanguard, call out Padmini, reveal Sephirot and search out Ahsha. Pretty much a good backup plan I say.
It does look like I'm still stuck with BT08 for my Grade 2s. I play Timber, the G2 chain for Arboros. I also kept Maiden of Rainbow Wood instead of any other new units. She's a really good card since she does not require any condition (GB or Legion). Just hit, counterblast 2, and draw a card. In fact, because the deck is not that counterblast heavy, she's really a good card to play. She also pressures the opponent to guarding as you would net a plus with her rather too easily seeing that she's simply needs to hit so you could just aim a rearguard or a vanguard with her. I've also added in Gladiolus for more copying power. Maiden of Lost Memory can replace Rainbow Wood or Gladiolus but she is limited to hitting a Vanguard. But being 8k, it won't be easy for her to hit 16k boosted unless using Sephirot or Ahsha's effects.
I've mentioned these two quite a bit, so let's introduce the Grade 3 line up! Sephirot gives a chance of copying units in the field to call out another one when you ride him as long as the chainride is successful while Ahsha is your Vanguard with on stride ability. Both are equally good and strong with good effects. In fact, both are simply a copy of each other...But, Ahsha is slightly stronger for late game than Sephirot as she give 5000 worth of power instead of 3000, as opposed to Sephirot. The idea is to ride Sephirot first if the chainride is successful then, finish up with Ahsha. In the event you can't stride but have a Pilkko in the field, Sephirot's limit break abilities are active, giving your rearguards a large boost. Both cards are equally strong, but requires conditions like LB4 or GB2.
As mentioned, the deck is not very competitive, but it's still fun to play with so knock yourselves out. Just don't expect to top whatever tournament you'll be in.
Vanguard Neo Nectar Deck Profile: Photocopy everything!
Sorry Gwynn, Doreen have decided to look for a better guy
Man, I've been neglecting this empty lot for a long time. 2 months to be exact! Well, it's my usual excuse though. Work and what nots (mumble mumble...)
Well, now it's time for another unexciting episode of my deck profile! The new Vanguard G-BT03 is out for the Japanese version of the game and I can finally update my Japanese Dark Irregulars deck! With the new support from the 3rd booster, Dark Irregulars can no longer be called a "side clan". In fact, I believe the support is strong enough to make them Tier 1, probably till the next booster.
With the new support, the two issues with DI have been addressed - poor field presence and hand size. They now even have much better early, mid and late game pressure. Did I mention they now have lots of Bishies and Bishoujos?
Sadly, with all the support, Dark Irregulars are still not recommended for new players. They need to know how to control their soul charging, when to use it or stop or ended up decking out very quickly. In the right hand, it's a very devastating but to a novice or those who don't have proper understanding of how Dark Irregulars works, it'll come back and bite you in the back.
I'm pretty sure everyone is now tired of all the yapping. Now let's take a look at the upgraded version of my Psychic deck list!
Grade 0: 17 units
- 1 x Devil in Shadow (Starting VG)
- 4 x Hysteric Shirley (Draw trigger)
- 4 x Dark Knight of Nightmareland (Critical trigger)
- 4 x Critical Triggers (Your choice)
- 4 x Heal Triggers (Your choice)
- 2 x Dimension Creeper
- 3 x Doreen the Thruster
- 3 x Alluring Succubus
- 3 x Pure Love Succubus
- 4 x Flag Breaker (Unflipper null guards)
- 4 x Psychic of Dust, Izaya
- 4 x Squall Maker Vampir
- 3 x Flying Librarian
- 4 x Scharlachrot Vampir
- 3 x Psychic of Storm, Rigil
- 4 x Storm of Love, Kisskill Lila
- 4 x One Who is Abhorrent, Gilles de Rais
My glorious Grade 0s. I play Devil in Shadow, a Grade 3 searcher. I was thinking of using Werbat Ordonnanz but as I look through my deck again while building it, I've decided against it as I only play 7 Grade 3s. This is better to be safe than sorry later on as I rather not get grade stuck and losing hand due to G-Assist. Hysteric Shirley and Dark Knight are staples in a DI deck. Mainly because they allows us to fill up the soul. I was thinking of playing Monochrome of Nightmareland for its unflipping and draw mechanics. But thinking back, it's a better option on a full Psychic-Legion deck.
I'm playing slightly more units for my Grade 1. The cards allows me to control my soul so that I can soul charge only when needed. This way, I wouldn't charge too much. Dimension Creeper is actually enough at 2. Since you'll be soul charging quite a bit, one is bound to land in the soul anyways. Doreen is your larger than life booster. I was debating on using Doreen or Lunatic Masquerade for a slightly more consistent boosts, but during turns that I can soul charge big for the finish, she is ultimately the better option. Alluring Succubus is a good card as well. It's an on call soul charge one. Again, this is good for soul control. You can however look at Killing Dollmaster, but the only thing that made me not use it is that I lose field presence, losing a booster for my rearguards. Pure Love Succubus is your standard +2 grades during stride and Flag Breaker is your unflipper nulls, as this deck can be a bit costly on counterblasts at times (while at times, not at all).
There's not much options for Grade 2. Izaya is must as I played Rigil. Squall Maker Vampir is a welcomed addition to the team. He feeds the soul AND gains power. He's like Psycho Grave, but better since he soul charges for 2. I was jumping for joy when I saw Flying Librarian. Best card for DI ever. She soul charges and nets you hand size as well as an unflipper. Being an 8k unit is not much of an issue due to her plusses.
The key Grade 3 you want to ride is Scharlachrot Vampir. His stride on ability is too good not to use. Look at it this way, you get souls and can retire a rearguard. This itself is nothing to sneeze at. Rigil is your secondary ride. He's a legion but he's pretty strong in this deck. His secondary ability of letting him persona soul blast and soul charging back 5 cards is ridiculous when you have 3 Doreens in the field. That's a huge 21k booster. If you have Izaya in the rearguard as well, you have a 24k attacker before triggers. Rigil's abitlity to CB2 to and retire 3 units when you have 15 souls is pretty devastating to your opponent.
For my Stride units, I forgo the Fighters Collection cards. One is exclusively for Amon while the other is a poorly made watered down Doreen that should not have existed. Instead, I opt for Kisskill and Gilles. Kisskill strides extremely well with Scharlachrot. Scharlachrot already allow soul charging and retiring. Now add that to Kisskill's on hit effect, that allows her to soul charge 2 and draw 1, is a huge pressure and plus that it makes Kirin looks like a baby. Gilles is your "Final Turn" stride. He's basically a powered up version of Glory Maelstrom. Even his condition is easy to fulfill mid to late game.
That's all I have for today. I'll be doing a deck profile for Neo Nectar in the next few days!